Assess how likely a human is to go wrong in a position
Source:R/fct_blunder_radar.R
blunder_risk.RdAssess how likely a human is to go wrong in a position
Usage
blunder_risk(
fen,
maia,
min_prob = 0.01,
movetime_ms = 1200L,
engine_path = NULL,
max_loss_cp = 1000
)Arguments
- fen
Position to assess.
- maia
A session from
maia_session_start().- min_prob
Ignore moves a human is very unlikely to play; keeps the engine work proportional to what actually matters.
- movetime_ms
Engine time for the evaluation search.
- engine_path
Optional explicit engine path.
- max_loss_cp
Ceiling on how bad a single move is allowed to count as. Past roughly ten pawns a move is simply losing, and without a ceiling a forced mate (scored in the thousands) would swamp the average and make
riskunreadable.